{"id":1092,"date":"2009-04-14T08:00:00","date_gmt":"2009-04-14T08:00:00","guid":{"rendered":"http:\/\/unicornrampant.com\/newccb\/?p=1092"},"modified":"2016-01-28T17:19:24","modified_gmt":"2016-01-28T17:19:24","slug":"armies-of-count-aguies","status":"publish","type":"post","link":"http:\/\/unicornrampant.com\/newccb\/?p=1092","title":{"rendered":"Armies of Count Aguies"},"content":{"rendered":"<p><span style=\"font-size: 100%;\"><a href=\"http:\/\/unicornrampant.com\/newccb\/wp-content\/uploads\/aguies-county.jpg\"><img decoding=\"async\" alt=\"\" border=\"0\" id=\"BLOGGER_PHOTO_ID_5321418021382041634\" src=\"http:\/\/unicornrampant.com\/newccb\/wp-content\/uploads\/aguies-county-300x194.jpg\" style=\"cursor: pointer; float: right; height: 208px; margin: 0pt 0pt 10px 10px; width: 320px;\" \/><\/a><\/span><\/p>\n<div><span style=\"font-size: 100%;\">This series of encounters take place in County Aguies, one of the five shattered provinces of the former kingdom of Soguer. After taking Castle Devin from a clan of orcish river pirates, the players and their liege, Ludwig Stlaedwo, are challenged by the Count Aguies. He claims that the lord of Devin is his vassal, while the young Ludwig claims that as the grandson and heir of the King of Soguer the Count is his rightful vassal.<\/p>\n<p>After months of preperation and diplomacy the players recieve word that Aguies is on the march. Allies are gathered and battle is joined at the bridge over the Mistwash just south of the village Clommel.<\/p>\n<p><b>Battle on the field with Aguies&#8217; army<\/b><\/span><\/p>\n<ul>\n<li>Aguies outnumbers the heroes by a large margin, but many of his troops are conscripted peasants.  <\/li>\n<li>When the Count&#8217;s army arrives, he will take some time to take stock of the situation.<br \/><i><br \/>You stand on the wooden bridge spanning the Mistwash River. The waters push up against the soggy banks, heavy with spring rain and melted snow from the Kitel woods far upstream. The troops of your liege, Ludwig Staledwo, are camped behind you to the north, weapons near at hand.\n<p>Ahead, to the south, you see movement through the woods. Nearly a mile away a group of knights on horse ride out of the woods, at the head of a column of footmen. The shields and standards of the knight in the lead bears the <\/i><span style=\"font-size: 100%; font-style: italic;\">red boar on a black field above three blue chevrons<\/span><i> &#8211; Aguies&#8217; coat of arms.  Beside him is another black shield, this one bearing a gold crown over a red fist holding 3 swords.<br \/><\/i><br \/><span style=\"font-style: italic;\">The knights pull their horses to a halt and survey your forces.<br \/><\/span><br \/>Envoys may be sent, but their army makes camp and begins deploying or making some siege gear of their own while standing more or less at the ready. Their archers make a dozen tower shields \/ standing walls from which they can shoot.<\/p>\n<\/li>\n<li><span style=\"font-size: 100%;\">The Count&#8217;s attack on the bridge will consist of several waves of attackers.  <\/span><\/li>\n<\/ul>\n<ul>\n<ul>\n<li>First some footmen will be sent across supported by the archers.<br \/>level 7 &#8211; 1200 xp<br \/>10 x human lackey &#8211; xp 75 ea.<br \/>4 x guards &#8211; xp 150 ea.\n<\/li>\n<li>Another wave of footmen, with some skirmishers in the group.<br \/>level 9 &#8211; 1575 xp<br \/>1 x human lackey &#8211; xp 75 ea.<span style=\"font-size: 100%;\"><br \/><\/span>3 x pikemen &#8211; xp 250 ea.<br \/>3 x light infantry &#8211; xp 250 ea.\n<\/li>\n<li><span style=\"font-size: 100%;\">A wave of knights will attack &#8211; trying to bull rush \/ trample their way through the defenders. Trent will be a part of this wave, and will show Hextor-like power once bloodied &#8211; he gains resist 10 to all damage. The priest of Hironeous will beseech his god to help, and one of the players will get Herionous-like power too &#8211; allowing that character to ignore Trent&#8217;s resist 10, and be able to turn the tide. Trent turns and runs once reduced to 1\/3 HP.<br \/>level 9 &#8211; 1625 xp<br \/>Trent &#8211; xp 400<br \/>4 x pikemen &#8211; xp 250 ea.<br \/>3 x human lackey &#8211; xp 75\n<p><\/span><\/li>\n<li><span style=\"font-size: 100%;\">A final wave of Knights and foot attack with Aguies leading the charge and some controllers to help take the bridge. Aguies turns once it is obvious they are loosing. At this point the Count&#8217;s forces are re-grouping away from the bridge and the players have the opportunity to counter-attack.<br \/>level 10 &#8211; 2375 xp<br \/>Aguies &#8211; xp 700<br \/>Trent &#8211; xp 400<br \/>War-Sorcerer &#8211; xp 400<br \/>2 knight &#8211; xp 250 ea<br \/>5 x lackey &#8211; xp 75 ea\n<p><\/span><\/li>\n<li><span style=\"font-size: 100%;\">If they counter-attack there is a final battle with mixed forces and a weakened Aguies and Trent, who flee, with the army in a rout, when bloodied.<br \/>level 9 &#8211; xp 2000<br \/>Aguies &#8211; xp 700<br \/>Trent &#8211; xp 400<br \/>War-Sorcerer &#8211; xp 400<br \/>Pikemen &#8211; xp 250 ea<br \/>light infantry &#8211; xp 250 ea\n<p><\/span><\/li>\n<li><span style=\"font-size: 100%;\">If they do not counter-attack, and take a 5 minute rest or longer, the opposing army gets an opportunity to regroup &amp; heal, and the next battle is much harder. The players can either counter-attack, or wait until the next day when Aguies will attack again &#8211; this time supported by a small catapult they built overnight.  This encounter should be fairly overwhelming, perhaps a level 13 encounter.<br \/><\/span><\/li>\n<\/ul>\n<\/ul>\n<p><span style=\"font-size: 100%;\"><\/p>\n<p><\/span><span style=\"font-size: 100%;\"><b>Pikemen <\/b><\/span><span style=\"font-size: 100%;\"><b>\u2726 <\/b><\/span><span style=\"font-size: 100%;\"><b> Level 6 Soldier<\/b><br \/>Medium natural humanoid <b>\u2726 <\/b>XP 250<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Initiative <\/b>+7 Senses <b>Perception <\/b>+3<br \/><b>HP <\/b>71; <b>Bloodied <\/b>36<br \/><b>AC <\/b>22; <b>Fortitude <\/b>18, <b>Reflex <\/b>16, <b>Will <\/b>15<br \/><b>Speed <\/b>5<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Powers<\/b><\/p>\n<p><b>Pike \u2726 At-Will, Standard Action, Reach 2<\/b><br \/>melee weapon<br \/>Attack: +13 vs. AC<br \/>Hit: 1d10 + 4 damage, and the target is marked until the beginning of the pikeman&#8217;s next turn.<\/p>\n<p><b>Pike Push \u2726 Encounter, Standard Action, Reach 2<\/b>,<b> Recharge (5,6)<\/b><br \/>melee weapon<br \/>Attack: +13 vs. AC<br \/>Hit: 1d10 + 6 damage, and target is pushed 2 squares.<\/p>\n<p><b>Crossbow \u2726 <\/b><b>At-Will, Standard Action, Range 15\/30<\/b><br \/>ranged weapon<br \/>Attack: +12 vs. AC<br \/>Hit: 1d8 + 3 damage.<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Alignment <\/b>neutral <b>Languages <\/b>Common<br \/><b>Skills <\/b>athletics +11, endurance +10<br \/>Str 16 (+6) Dex 15 (+5) Wis 11 (+3)<br \/>Con 15 (+5) Int 10 (+3) Cha 13 (+4)<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Equipment<\/b>: chain mail, pike, crossbow, 10 bolts<\/p>\n<p><\/span><\/p>\n<div><span style=\"font-size: 100%;\"><\/p>\n<p><\/span><span style=\"font-size: 100%;\"><b>Light Infantry \u2726 <\/b><\/span><span style=\"font-size: 100%;\"><b> Level 6 Skirmisher<\/b><br \/>Medium natural humanoid <b>\u2726 <\/b>XP 250<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Initiative <\/b>+7 Senses <b>Perception <\/b>+3<br \/><b>HP <\/b>71; <b>Bloodied <\/b>36<br \/><b>AC <\/b>20; <b>Fortitude <\/b>16, <b>Reflex <\/b>18, <b>Will <\/b>15<br \/><b>Speed 6<\/b><br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Powers<\/b><\/p>\n<p><b>Short Sword \u2726 At-Will, Standard Action<\/b><br \/>melee weapon<br \/>Attack: +11 vs. AC<br \/>Hit: 1d6 + 6 damage.<\/p>\n<p><b>Backstab \u2726 Encounter, Standard Action, <\/b><b>Recharge (5,6)<\/b><br \/>melee weapon<br \/>Attack: +11 vs. AC<br \/>Hit: 3d6 + 4 damage, and target is dazed until the end of the Light Infantry&#8217;s next turn.<\/p>\n<p><b>Shortbow \u2726 <\/b><b>At-Will, Standard Action, Range 15\/30<\/b><br \/>ranged weapon<br \/>Attack: +12 vs. AC<br \/>Hit: 1d6 + 3 damage.<\/p>\n<p><b>Fleet of Foot\u2726 <\/b><b>At-Will, Move Action, Personal<br \/><\/b>Shift 1.<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Alignment <\/b>neutral <b>Languages <\/b>Common<br \/><b>Skills <\/b>athletics +11, endurance +10<br \/>Str 14 (+5) Dex 16 (+6) Wis 11 (+3)<br \/>Con 15 (+5) Int 10 (+3) Cha 13 (+4)<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Equipment<\/b>: leather armor, shortsword, shortbow<\/p>\n<p><\/span><span style=\"font-size: 100%;\"><b>Knight of the Realm <\/b><\/span><span style=\"font-size: 100%;\"><b>\u2726 <\/b><\/span><span style=\"font-size: 100%;\"><b> Level 6 Soldier<\/b><br \/>Medium natural humanoid <b>\u2726 <\/b>XP 250<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Initiative <\/b>+7 Senses <b>Perception <\/b>+3<br \/><b>HP <\/b>71; <b>Bloodied <\/b>36<br \/><b>AC <\/b>24; <b>Fortitude <\/b>18, <b>Reflex <\/b>16, <b>Will <\/b>15<br \/><b>Speed <\/b>5 (10 on warhorse)<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Powers<\/b><\/p>\n<p><b>Lance \u2726 At-Will, Standard Action, Reach 2<\/b><br \/>melee weapon<br \/>Attack: +12 vs. AC<br \/>Hit: 1d12 + 5 damage, and the target is marked until the beginning of the pikeman&#8217;s next turn.<\/p>\n<p><b>Longsword \u2726 At-Will, Standard Action<\/b><br \/>melee weapon<br \/>Attack: +13 vs. AC<br \/>Hit: 1d8 + 4 damage, and the target is marked until the beginning of the pikeman&#8217;s next turn.<\/p>\n<p><b>Heavy Lance Charge \u2726 Encounter, Standard Action, Reach 2<\/b>,<b> Recharge (5,6)<\/b><br \/>melee weapon<br \/>the Knight charges and attacks with the lance<br \/>Attack: +12 vs. AC<br \/>Hit: 1d10 + 7 damage, and target is pushed 2 squares.<\/p>\n<p><b>Crossbow \u2726 <\/b><b>At-Will, Standard Action, Range 15\/30<\/b><br \/>ranged weapon<br \/>Attack: +12 vs. AC<br \/>Hit: 1d8 + 3 damage.<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Alignment <\/b>neutral <b>Languages <\/b>Common<br \/><b>Skills <\/b>athletics +11, endurance +10<br \/>Str 16 (+6) Dex 15 (+5) Wis 11 (+3)<br \/>Con 15 (+5) Int 10 (+3) Cha 13 (+4)<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Equipment<\/b>: chain mail, heavy shield, lance, longsword, crossbow, 10 bolts<\/p>\n<p><\/span><span style=\"font-size: 100%;\"><b>War-Sorcerer of Soguer <\/b><\/span><span style=\"font-size: 100%;\"><b>\u2726 <\/b><\/span><span style=\"font-size: 100%;\"><b> Level 9 Artillery<\/b><br \/>Medium natural humanoid <b>\u2726 <\/b>XP 400<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Initiative <\/b>+7 Senses <b>Perception <\/b>+9<br \/><b>HP <\/b>72; <b>Bloodied <\/b>36<br \/><b>AC <\/b>20; <b>Fortitude <\/b>19, <b>Reflex <\/b>21, <b>Will <\/b>25<br \/><b>Speed <\/b>6<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Powers<\/b><\/p>\n<p><b>Burning Spray \u2726 At-Will, Standard Action Close blast 3<\/b><br \/>Arcane, Fire, Implement<br \/><i>You fling your arm in a wide arc, casting liquid fire at your foes.<\/i><br \/>Target: Each creature in blast<br \/>Attack: +12 vs. Reflex<br \/>Hit: 1d8 + 8 fire damage.<\/p>\n<p><b>Chaos Bolt \u2726 At-Will, Standard Action Ranged 10<\/b><br \/>Arcane, Implement, Psychic<br \/><i>A bolt of many-colored light leaps from your hand and screams toward an enemy\u2019s head.<\/i><br \/>Primary Target: One creature<br \/>Primary Attack: +12 vs. Will<br \/>Hit: 1d10 + 8 psychic damage.<br \/>Effect: If you rolled an even number for the primary attack roll, make a secondary attack.<br \/>Secondary Target: One creature within 5 squares of the target last hit by this power<br \/>Secondary Attack: +12 vs. Will<br \/>Hit: 1d6 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack.<br \/>You can attack a creature only once with a single use of this power.<\/p>\n<p><b>Chaos Storm \u2726 Encounter, Standard Action Area burst 1 within 10 squares<br \/><\/b>Arcane, Implement, Lightning, Teleportation<br \/><i>A storm of lightning pounds your enemies. When the storm clears, everyone has teleported to new positions by your magic.<\/i><br \/>Target: Each creature in burst<br \/>Attack: +12 vs. Reflex<br \/>Hit: 2d6 + 8 lightning damage.<br \/>Effect: You teleport each target hit by the attack to any other space within the burst.<\/p>\n<p><b>Contagious Curse <\/b><b>\u2726 Daily, <\/b><b>Standard Action Ranged 10<br \/>Arcane, Implement, Poison<\/b><br \/><i>A cloud of poison gas coils around your foe, warding off help.<\/i><br \/>Target: One creature<br \/>Attack: +12 vs. Fortitude<br \/>Hit: 2d10 + 8 poison damage.<br \/>Effect: You slide the target a number of squares equal to your Charisma modifier. The target is poisonous to your enemies (save ends). While the target is poisonous, any enemy that starts its turn adjacent to the target takes 1d10 poison damage.<br \/>Wild Magic: If you rolled an even number on the attack roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 poison damage.<\/p>\n<p><b>Unfettered Power:<\/b> When you roll a natural 20 on an attack roll for an arcane power, you slide the target 1 square and knock it prone after applying the attack\u2019s other effects.<\/p>\n<p><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Alignment <\/b>neutral <b>Languages <\/b>Common, Draconic<br \/><b>Skills <\/b>Arcana +9, Insight +9, Perception +9<br \/>Str 13 (+5) Dex 17 (+7) Wis 11 (+4)<br \/>Con 12 (+5) Int 10 (+4) Cha 21 (+9)<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Equipment<\/b>: staff, dagger, robes<\/p>\n<p><\/span><span style=\"font-size: 100%;\"><b>Trent <\/b><\/span><span style=\"font-size: 100%;\"><b>\u2726 <\/b><\/span><span style=\"font-size: 100%;\"><b> Level 9 Paladin (Soldier)<\/b><br \/>Medium natural humanoid <b>\u2726 <\/b>XP 400<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Initiative <\/b>+5 Senses <b>Perception <\/b>+4<br \/><b>HP <\/b>83; <b>Bloodied <\/b>41; <b>Healing Surge: <\/b>20; <b>Healing Surges: <\/b>1<br \/><b>AC <\/b>28; <b>Fortitude <\/b>22, <b>Reflex <\/b>23, <b>Will <\/b>23<br \/><b>Speed <\/b>6 (10 on warhorse)<\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Powers<\/b><\/p>\n<p><b>triple-headed flail \u2726 At-Will, Standard Action, <\/b><br \/>melee weapon<br \/>Attack: +13 vs. AC<br \/>Hit: 1d10 + 6 damage<\/p>\n<p><b>Enfeebling Strike \u2726 At-Will, Standard Action, Melee<\/b><br \/>melee weapon<br \/>Attack: +12 vs. AC<br \/>Hit: 1d10 + 8 damage.  If marked, the target takes -2 to attack rolls until the end of Trent&#8217;s next turn.<\/p>\n<p><b>Divine Challenge \u2726 At-Will, Minor Action, Close burst 5,<br \/><\/b>Divine, Necrotic<br \/>Effect: the target is marked, taking a -2 penalty to attacks that do not include Trent as a target, and the first time the target makes such an attack it takes 8 points of necrotic damage.<\/p>\n<p>Lay on Hands <b>\u2726  4 times \/ Encounter, Minor Action, Melee Touch<\/b><br \/>Divine, healing,<\/p>\n<p><b>Divine Reverence \u2726 Encounter, Standard Action, Close burst 1<br \/><\/b>Divine, Necrotic, implement<br \/>Attack: +12 vs Will<br \/>Hit: 1d8 + 8 necrotic damage, and the target is dazed until the end of your next turn.<\/p>\n<p><b>Necrotic Pulse \u2726 Daily, Standard Action, Ranged 10<br \/><\/b>Divine, Necrotic<br \/>Attack: +12 vs Fortitude<br \/>Hit: 1d10 + 8 necrotic damage, and make a secondary attack<br \/>Secondary Attack: +12 vs Fortitude on each enemy adjacent to the primary target.<br \/>Hit: 1d10 + 8 necrotic damage and the target is pushed 3 squares.<br \/>Sustain Minor: repeat the secondary attack.<\/p>\n<p><b>Wrath of the Gods \u2726 Daily, Minor Action, Close burst 1<\/b><br \/>Divine<br \/>Trent and each ally in burst gain +5 to damage rolls until the end of the encounter.<\/p>\n<p><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Alignment <\/b>neutral <b>Languages <\/b>Common<br \/><b>Skills <\/b>religion +9, bluff +13<br \/>Str 16 (+7) Dex 12 (+5) Wis 10 (+4)<br \/>Con 11 (+4) Int 14 (+6) Cha 21 (+9)<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Equipment<\/b>: layered plate mail (A.V.), heavy shield, triple-headed flail, holy symbol of Hextor, heavy warhorse<\/p>\n<p><\/span><span style=\"font-size: 100%;\"><b>Count Aguies<\/b><\/span><span style=\"font-size: 100%;\"><b>\u2726 <\/b><\/span><span style=\"font-size: 100%;\"><b> Level 12 Fighter (Soldier)<\/b><br \/>Medium natural humanoid <b>\u2726 <\/b>XP 700<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Initiative <\/b>+7 Senses <b>Perception <\/b>+9<br \/><b>HP <\/b>109; <b>Bloodied <\/b>54; <b>Healing Surge: <\/b>26; <b>Healing Surges: <\/b>2<br \/><b>AC <\/b>32; <b>Fortitude <\/b>31, <b>Reflex <\/b>27, <b>Will <\/b>25<br \/><b>Speed <\/b>5 (10 on warhorse)<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Powers<\/b><\/p>\n<p><b>Bastard Sword \u2726 At-Will, Standard Action, Melee<\/b><br \/>melee weapon<br \/>Attack: +21 vs. AC<br \/>Hit: 1d10 + 12<\/p>\n<p>Combat Challenge<br \/>Any target Aguies has attacked may be marked, and takes -2 to attack rolls that don&#8217;t include Aguies as a target. Aguies can make a bastard sword attack against any marked target that shifts or makes an attack that does not target him.<\/p>\n<p><b>Sweeping Blow \u2726 Encounter, Standard Action, Close burst 1<\/b><br \/>Attack: +24 vs. AC<br \/>Hit: 1d10 + 12 damage.<\/p>\n<p><b>Reckless Strike <\/b><b>\u2726 Encounter, Standard Action, Melee<\/b><br \/>Attack: +19 vs. AC<br \/>Hit: 3d10 + 12 Damage.<\/p>\n<p><b>Victorious Surge \u2726 Daily (Reliable), Standard Action, Melee<\/b><br \/>Attack: +21 vs. AC<br \/>Hit: 3d10 + 12, and regain 26 HP.<\/p>\n<p><b>Defensive Training<\/b> <b>\u2726 Daily, Stance, Minor Action, Personal<br \/><\/b>Effect: Gain a +2 power bonus to Fortitiude, Reflex or Will defense.<\/p>\n<p><b>Inexorable Shift<\/b> <b>\u2726 Daily, Move Action, Personal<br \/><\/b>Effect: Shift into any adjacent square and push any target occupying that square 1.<\/p>\n<p><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Alignment <\/b>neutral <b>Languages <\/b>Common<br \/><b>Skills <\/b>athletics +18, endurance +12<br \/>Str 24 (+13) Dex 12 (+7) Wis 16 (+9)<br \/>Con 13 (+7) Int 17 (+9) Cha 11 (+6)<br \/><\/span><\/p>\n<hr style=\"height: 3px;\" \/><span style=\"font-size: 100%;\"><b>Equipment<\/b>: wyvernscale armor, heavy shield, bastard sword<\/p>\n<p><\/span><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>This series of encounters take place in County Aguies, one of the five shattered provinces of the former kingdom of Soguer. After taking Castle Devin from a clan of orcish river pirates, the players and their liege, Ludwig Stlaedwo, are challenged by the Count Aguies. He claims that the lord of Devin is his vassal, while the young Ludwig claims that as the grandson and heir of the King of Soguer the Count is his rightful vassal. After months of preperation and diplomacy the players recieve word that Aguies is on the march. Allies are gathered and battle is joined at the bridge over the Mistwash just south of the village Clommel. Battle on the field with Aguies&#8217; army Aguies outnumbers the heroes by a large margin, but many of his troops are conscripted peasants. When the Count&#8217;s army arrives, he will take some time to take stock of the situation.You stand on the wooden bridge spanning the Mistwash River. The waters push up against the soggy banks, heavy with spring rain and melted snow from the Kitel woods far upstream. The troops of your liege, Ludwig Staledwo, are camped behind you to the north, weapons near at hand. Ahead, to the south, you see movement through the woods. Nearly a mile away a group of knights on horse ride out of the woods, at the head of a column of footmen. The shields and standards of the knight in the lead bears the red boar on a black field <a class=\"read-more\" href=\"http:\/\/unicornrampant.com\/newccb\/?p=1092\">Continue Reading &#8594;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1234,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[224,21,184],"tags":[556,543,605,606,603,547],"class_list":["post-1092","post","type-post","status-publish","format-standard","hentry","category-4th-edition","category-creature","category-encounter","tag-campaign-heir-of-soguer","tag-creature-type-humanoid","tag-creature-heroic-skirmisher","tag-creature-heroic-soldier","tag-creature-paragon-soldier","tag-subplotthe-tyrant"],"_links":{"self":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/1092","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1092"}],"version-history":[{"count":1,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/1092\/revisions"}],"predecessor-version":[{"id":2504,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/1092\/revisions\/2504"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/media\/1234"}],"wp:attachment":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1092"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1092"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1092"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}