{"id":1089,"date":"2009-04-21T17:00:00","date_gmt":"2009-04-21T17:00:00","guid":{"rendered":"http:\/\/unicornrampant.com\/newccb\/?p=1089"},"modified":"2014-11-20T14:51:34","modified_gmt":"2014-11-20T14:51:34","slug":"runes-wizard-implement","status":"publish","type":"post","link":"http:\/\/unicornrampant.com\/newccb\/?p=1089","title":{"rendered":"Runes &#8211; Wizard Implement"},"content":{"rendered":"<p><a href=\"http:\/\/unicornrampant.com\/newccb\/wp-content\/uploads\/rune_stones.jpg\"><img decoding=\"async\" style=\"margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 173px;\" src=\"http:\/\/unicornrampant.com\/newccb\/wp-content\/uploads\/rune_stones-300x161.jpg\" alt=\"\" id=\"BLOGGER_PHOTO_ID_5327204948880059410\" border=\"0\" \/><\/a><br \/>Inscribed upon precious stones, dragon scales, specially made tiles or bones, these characters of power are collected and prized by wizardly folk, who use them to improve their spells.<\/p>\n<p>Runes are a new type of secondary arcane implement.  Characters can use runes to alter the effects of arcane spells they cast.  There are specific runes arcane casters can acquire that add small bonuses to their spells.<\/p>\n<p>They operate somewhat like stances, in that the character has a selection of available runes they have collected, and as a minor action they can draw and invoke a new rune each turn, which stays active while held until they draw and invoke another rune, or until the end of the encounter.<\/p>\n<p>Runes are an &#8220;off-hand&#8221; implement, in that they can be used in one hand and their bonuses add to whatever other implement the arcane caster is wielding.<\/p>\n<p>A player might start out with one rune and then gain more in their adventures.<\/p>\n<p>Presented here are Heroic tier runes.  Paragon tier runes bonuses are one higher than Heroic tier runes, and Epic tier runes are another one higher than Paragon tier runes.<\/p>\n<p><span style=\"font-size:130%;\"><span style=\"font-weight: bold;\">Runes<\/span><\/span><br \/><span style=\"font-weight: bold;\">Secondary Arcane Implement<\/span> &#8211; can be used in the off-hand and the effect is in addition to the primary arcane implement.<br \/><span style=\"font-weight: bold;\">Invoke (Minor Action) <\/span>&#8211; draw and invoke a rune as a minor action to activate its effects.  Only one rune can be active at a time.  The rune&#8217;s effect remains while held.  The effect ends when another rune is invoked, the encounter ends, or the caster ends the effect.<br \/><span style=\"font-weight: bold;\">Effect <\/span>&#8211; bonus as listed below to any arcane power used while the rune is active.<\/p>\n<p><span style=\"font-weight: bold;font-size:130%;\" >Heroic Tier Runes<\/span><br \/><span style=\"font-weight: bold;\">Eye <\/span>&#8211; add +1 to perception and insight skill checks &#8211; level 2, 520 gold.<br \/><span style=\"font-weight: bold;\">Mouth <\/span>&#8211; add +1 to charisma-based skill checks &#8211; level 2, 520 gold.<br \/><span style=\"font-weight: bold;\">Fire <\/span>&#8211; add +1 to fire damage &#8211; level 3, 680 gold.<br \/><span style=\"font-weight: bold;\">Frost <\/span>&#8211; add +1 to frost damage &#8211; level 3, 680 gold.<br \/><span style=\"font-weight: bold;\">Lightning <\/span>&#8211; add +1 to electricity damage &#8211; level 3, 680 gold.<br \/><span style=\"font-weight: bold;\">Thunder <\/span>&#8211; add +1 to thunder damage &#8211; level 3, 680 gold.<br \/><span style=\"font-weight: bold;\">Sun <\/span>&#8211; add +1 to radiant damage &#8211;  level 3, 680 gold.<br \/><span style=\"font-weight: bold;\">Water <\/span>&#8211; add +1 to acid damage &#8211; level 3, 680 gold.<br \/><span style=\"font-weight: bold;\">Dream <\/span>&#8211; add +1 to psychic damage &#8211; level 3, 680 gold.<br \/><span style=\"font-weight: bold;\">Night <\/span>&#8211; add +1 to necrotic damage &#8211; level 3, 680 gold.<br \/><span style=\"font-weight: bold;\">Hand <\/span>&#8211; add +1 to any one defense (chosen when invoking the rune) &#8211; level 5, 1,000 gold.<br \/><span style=\"font-weight: bold;\">Foot <\/span>&#8211; +1 to movement speed while wearing light or no armor &#8211; level 9, 4,200 gold<\/p>\n<p><span style=\"font-weight: bold;font-size:130%;\" >Paragon Tier Runes<\/span><br \/><span style=\"font-weight: bold;\">Water <\/span>&#8211; add +1 to distance of a power&#8217;s push, pull or slide &#8211; level 15, 25,000 gold.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Inscribed upon precious stones, dragon scales, specially made tiles or bones, these characters of power are collected and prized by wizardly folk, who use them to improve their spells. Runes are a new type of secondary arcane implement. Characters can use runes to alter the effects of arcane spells they cast. There are specific runes arcane casters can acquire that add small bonuses to their spells. They operate somewhat like stances, in that the character has a selection of available runes they have collected, and as a minor action they can draw and invoke a new rune each turn, which stays active while held until they draw and invoke another rune, or until the end of the encounter. Runes are an &#8220;off-hand&#8221; implement, in that they can be used in one hand and their bonuses add to whatever other implement the arcane caster is wielding. A player might start out with one rune and then gain more in their adventures. Presented here are Heroic tier runes. Paragon tier runes bonuses are one higher than Heroic tier runes, and Epic tier runes are another one higher than Paragon tier runes. RunesSecondary Arcane Implement &#8211; can be used in the off-hand and the effect is in addition to the primary arcane implement.Invoke (Minor Action) &#8211; draw and invoke a rune as a minor action to activate its effects. Only one rune can be active at a time. The rune&#8217;s effect remains while held. The effect ends when another rune is invoked, the <a class=\"read-more\" href=\"http:\/\/unicornrampant.com\/newccb\/?p=1089\">Continue Reading &#8594;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1233,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[602],"class_list":["post-1089","post","type-post","status-publish","format-standard","hentry","tag-arcane-implement-secondary-runes"],"_links":{"self":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/1089","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1089"}],"version-history":[{"count":0,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/posts\/1089\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=\/wp\/v2\/media\/1233"}],"wp:attachment":[{"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1089"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1089"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/unicornrampant.com\/newccb\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1089"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}